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Metro exodus steam
Metro exodus steam











I had plenty of fun digging into the various locations to uncover weapon modifications, materials, chemicals, and other valuable supplies. One might think that the bullet economy's removal would mean less running around scavenging for goods. Metro Exodus has interesting characters, creepy underground facilities, and more than its fair share of terrors on the surface, too.Įxploration is just as vital as it was in the previous games. The use of semi-automatic fire is crucial for situations where you'd want to conserve ammo and its absence is noticeably painful and annoying to deal with. I would have liked to turn my Kalash or Bulldog into a semi-automatic rifle, but I simply wasn't provided the option. Strangely, there is a lack of the option to switch firing modes or change out a gun's lower receiver. Attaching a new optic or changing out a barrel shouldn't be that challenging for a well-trained soldier and it's a little silly that it took this long for us to have this ability. Where did it go? I have no idea, no explanation, and that's one of the tiny (but nonetheless grating) flaws about this new system.ĭespite this flaw, I greatly prefer the ability to change out my attachments on the fly as opposed to having to visit one of the few merchants in the previous games. I can see that my gas mask has retained its improvements, but the same can't be said for my ammo vest. It's a little confusing, unfortunately-it's difficult to tell which equipment carries over to subsequent levels. I've found a compass for my bracer, an ammo vest attachment for my armor, and additional reinforcements for my gas mask. You can increase that ammo limit by finding one of the many equipment upgrades scattered out in the world. The developers had the sense to have the truck moved to critical plot points by another Spartan if I decided that I needed it, but I was quite content to simply run around the desert playing special forces soldier. I went for more stealth than open combat so I abandoned it. While the boats were often necessary, the truck was not. Aside from the Aurora, you'll have access to controllable rowboats and a frankly terrible Russian truck at certain points. It's a little disappointing, but it's understandable for a game making the transition from linear levels to more of an open world.Īnother new and welcome addition to the game is vehicles. The Winter sections are closer to previous large worlds in the Metro game: open, but not with a lot of room to move around. The Spring section is generously large, the Summer section is somewhat larger but with a lot of empty space (it is a desert, after all), and the Autumn section feels much smaller and less open. Unfortunately, that just didn't turn out to be the case.

metro exodus steam metro exodus steam

I hoped to see one similarly large level per season. When compared to past games, this is a pretty big locale. Your choices and actions have a tangible effect on the game in terms of how everyone behaves afterward.Īs for levels with actual gameplay, my preview took place in the mostly dried-out Caspian Sea.

metro exodus steam

I can't help but wonder if I had made all the best choices my first time through. What was previously a bunch of jubilant, uproarious soldiers telling funny stories about their missions turned into a goodbye party of sorts. The change to the interlude level was stunning. At the end of it, a crew member was no longer on the train whereas they had come with us in my first playthrough. Where I had previously tried to minimize casualties against the enemy, I became absolutely ruthless. I wanted to see how much my choices matter, so I decided to replay one of the levels and act differently than I had in my initial playthrough.













Metro exodus steam